11081

11081

General Session - Conference Presentation Only (no formal paper)

REALITY, A response to the scarcity of technology resources
Franklin Valcin, Atlantic International University, USA, fvalcin@aiu.edu

Revolving activities through rotation Entertainment of learners to a large extent Application of acquired knowledge Location of needed information Individualization of learning processes Technology integration in its truest sense Year-round progress

REALITY is an acronym for a revolutionary system that facilitates a pragmatic and fact-based integration of technology at virtually every level. It describes seven accomplishments that prove possible through the continuous use of technology by any organization (particularly of an educational type) that operates on a budget. REALITY’s rationale lies in a commonly expressed concern that technology is too expensive and requires too much training.

This system’s goal is to empower people from virtually all walks of life, mainly educational settings, to achieve their missions with an efficient and effective use of technology with a limited budget.

Its purpose is to design activities that allow participants to constantly rotate, within a given timeframe, while using a technology tool at each step (a computer, a printer, a TV unit, a cellular phone, a tape recorder, a video camera, a listening station, etc.) to ensure that ultimately, every participant totally grasps what was to be learned or achieved.

REALITY’s objectives are as follows:

1. Incorporate at least five technology instruments in the learning process 2. Get each learner involved in a minimum of five different activities 3. Record two or more output responses from each learner on each activity 4. Verify progress through two or more daily learned steps from each participant.

All Audiences limited budget, scarcity of resources, technology integration